![]() ![]() The Use Trait Variations option, which you can find in the File inspector, enables this new format for your project. ![]() ![]() Open the storyboard and you’ll see that it contains a single view controller, currently the size of an iPhone 8’s screen: Main.storyboard is the single storyboard for all devices, no matter their screen size. Once you’ve specified the location for your project, take a look at the Project navigator and you’ll see the following files: Make sure the checkboxes are all unchecked, then click Next: Set Product Name to AdaptiveWeather and the Language to Swift. Select iOS ▸ Application ▸ Single View App, then click Next: To get started, open Xcode and select File ▸ New ▸ Project…. There’s no need to keep per-device storyboards in sync with each other, which is a monotonous process that is fraught with error. Universal Storyboards are the first step on your journey towards Adaptive Layout, because they allow you to use the same storyboard for both iPads and iPhones. Use the Download Materials button at the top or bottom of this tutorial to download all of the files you’ll need for this tutorial. If you’re not a fan of Auto Layout, don’t worry the first part of this tutorial provides you with a gentle, step-by-step approach to building an interface using Auto Layout.Īmaze yourself at how much you can accomplish without writing a single line of code! You’ll create the user interface for a simple weather app, and you’ll build it completely from scratch. You’ll learn about universal storyboards, size classes, and layout and font customizations as well as the improved Interface Builder, which will help you along the way. ![]() This tutorial serves as your introduction to Adaptive Layout. By using it, you can now create a single layout for your app which works on all current iOS devices - without crufty, platform-specific code! The introduction of Adaptive Layout caused a huge paradigm shift for iOS app designers. If you’re going to squeeze a couple of items into a row or column, label the less important ones as optional, and they’ll disappear on smaller screens.Ĭlick here to view a sample responsive eLearning course.Update note: Adam Rush updated this tutorial for iOS 12, Xcode 10 and Swift 4.2. Instead of putting the objects side-by-side, you can position them on top of each other, or completely overlapped on each other by using this property. If you want to put overlay objects within a Fluid Box, you can convert it to a Static Fluid Box. Top: Top-align the objects in the Fluid Box. Space around: The objects are evenly distributed in the Fluid Box with equal space around the objects. Space in between This property allows the objects to be evenly distributed inside the Fluid Box. Left: Left-align the objects in the Fluid Box. Uncheck the “Stretch to Match” choices for both Horizontal and Vertical alignment properties to see the alignment settings. Symmetrical: Instead of moving one object at a time, this feature moves a group of objects to the next row, keeping an equal number of objects in each row.Īlignments: You can use this property to monitor how the objects in the Fluid Boxes are aligned. When the wrap point exceeds the mark, the objects are vertically aligned instead of horizontally. One Row/Column: The whole property compacts the objects into a single row or column. Squeeze in a row: This choice is useful if you want the objects to remain in the same row instead of moving them to the next row. This movement occurs in a proper sequence, with the objects being moved one-by-one to the next row. Wrap to next row: Whenever the wrap point reaches its maximum and can no longer keep any of the objects in the same row, the last object in the Fluid Box is moved to the next row. On smaller devices, it controls when and how the objects wrap to the next row. The most important aspect of Fluid Boxes is wrapped. Here are the layouts after modifying the properties values in iPad and Mobile device view. ![]()
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